This group takes sites and comes up with wildly implausible redevelopment concepts, and then hangs a sign on the building itself like a real developer.
Not to this level, but we do this too.
Link
Via Boing Boing
Showing posts with label Architecture. Show all posts
Showing posts with label Architecture. Show all posts
Wednesday, August 24, 2011
Thursday, March 24, 2011
Hotel Room SCIF Tent
Friday, September 17, 2010
Friday, September 3, 2010
Tuesday, August 3, 2010
Experimental Cities Part 2: Seasteading
Alex Tabarrock offered a good summary of this movement/vision over at Marginal Revolution a while back. As he points out, it touches on many of the same governance-related themes as the Charter Cities idea. From a design perspective, these cities-at-sea could be paradise islands for anti-automobile planner-types (which would make for an interesting mix of residents, as many of the early supporters have been libertarian-leaning). Actually, The Seasteading Institute has already held an architectural design competition. Looks like the topic could provide some entertaining exercises for all of you Sketchup artists...
Monday, May 24, 2010
So real it's unreal...
This impressive short film on architecture is said to be entirely CGI. I was recently at Calatrava's Milwaukee Art Museum, which is one of the subjects illustrated in the video, and this captures it amazingly well. Though I don't recall any spontaneous indoor cloud formation during my visit.
The Third & The Seventh from Alex Roman on Vimeo.
Via MNOL
Friday, May 14, 2010
Thursday, March 11, 2010
House of Cards
This architect had 44 days of free time to use 218,792 cards to build a giant house of cards.
Link
Via The Daily What
Wednesday, February 24, 2010
Glitter Competition
Tuesday, December 8, 2009
LEED buildings are energy hogs?
When the Illinois study looked at cases where engineers had taken the time to labor over sophisticated energy models, it found that 75 percent of those buildings fell short of expectations. The fault presumably lay with building managers who made numerous small mistakes—overheating, overcooling, misusing timers, miscalibrating equipment.
Looks like an interesting article, although I'd have to cast doubt on the thoroughness of their research, given that they spelled Rick Fedrizzi's (he's the CEO of USGBC) name wrong in the first sentence.
Link
Via Planetizen
Wednesday, October 14, 2009
Camouflaged Airplane Hangar
Wednesday, July 29, 2009
How Sweet is This!
555 KUBIK_ extended version from urbanscreen on Vimeo.
I like the part from 3:00 to about 4:30
Via Gizmodo
Monday, July 27, 2009
Wednesday, June 17, 2009
Architecture of Star Wars
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Bright Tree Village is an exemplar of sustainable, low-tech development. This Ewok settlement on the forest moon of Endor follows the traditional pattern: thatched-roof huts are arranged on the main branches of a tree around the chief’s hut on the trunk. Rated BREEAM Excellent, the development - by architect Wicket W Warrick - makes use of locally sourced materials, is carbon-neutral and far exceeds Endor’s notoriously strict building regulations.
Link
Via Kottke
Monday, June 8, 2009
Wetland Machine
I'm not sure this would be legal in Colorado, but it's still cool.
Some of the runoff gets in an underground cistern. During dry weather, this storage tank provides water to the pond. During heavy rains, excess water flows from the pond into the rain garden, simulating the hydrological dynamics of a floodplain environment. Water seeps through the soil and gets naturally filtered.
Link
Via Pruned
Thursday, May 7, 2009
Wednesday, March 25, 2009
Secret Passages
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Who hasn't wanted a secret passage? Well there's a company that specializes: Creative Home Engineering
Link
Via Things
Friday, March 6, 2009
Bus Stop Designs
Hey! Take a look at these fun bus stop shelters.
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This purple bus shelter seems to resonate with Robert Venturi's house below...
http://blog.designpublic.com/
For more interesting bus shelters see Village of Joy's blog post:
http://villageofjoy.com/interesting-bus-stops-around-the-world/
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And right in our backyard...
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Denver University Station
Thursday, December 4, 2008
Tuesday, September 23, 2008
Architecture and Interface
This is an interesting article from one of my favorite blogs about the parallels between the process of designing a building and the process of designing an interface. What could be more perfect for HB&A, since we do both every day!
One quote:
Link
One quote:
Good design supports intuitive pathways within the structure. The design accounts for the most common use cases and makes solving these use cases obvious. In our work, we always want users to have a sense of where they are and where they can go.
Link
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